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Trials Evolution player-made tracksTrials Evolution continues to break records, having amassed more than 500,000 players on its global Leaderboards since its launch on the Xbox LIVE® Arcade service a month ago.The game has met with universal critical acclaim, as measured by reviews aggregator site Metacritic. As of today, the game had an aggregate Metacritic score of 91, based on 73 positive

Trials Evolution player-made tracks

Trials Evolution continues to break records, having amassed more than 500,000 players on its global Leaderboards since its launch on the Xbox LIVE® Arcade service a month ago.

The game has met with universal critical acclaim, as measured by reviews aggregator site Metacritic. As of today, the game had an aggregate Metacritic score of 91, based on 73 positive reviews, the second highest score for any Xbox 360 game -- digital or retail -- in 2012 to date.

The Helsinki, Finland based studio also shared some interesting numbers based around the game's unique level editor, which allows players to create and easily share user-generated content through the game's built-in Track Central system.
"To date, players have created more than 60,000 custom tracks and skill games, using the exact same editor we used to build our own levels within the game," said Tero Virtala, Managing Director of RedLynx. "Those same players have recorded more than one million entries on custom Leaderboards associated with user-created tracks, they have given more than 800,000 reviews of UGC within Track Central."

"We spent two years developing the tools," said Antti Ilvessuo, Creative Director of RedLynx. "With them, in less than a month, users have created more than 60,000 levels, including both high quality Trials levels and extremely innovative, creative skill games that have truly amazed us. And this is just the start: The editor is extremely powerful and users are still learning it. It's hard to even imagine what we will be seeing in the near future!"

"With right type of social features, tools and support for user-generated content, the traditional gaming terms like "amount of content", "play-through time" and "value for money" get a whole new meaning. There are going to be a number of fast-evolving game market segments, but what we have now seen in the console-space, is definitely a glimpse of the future of gaming," said Virtala.
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