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Age of Wonders III Archdruid gameplay"Arch Druids lead from natural sanctuaries in remote locales. Their cities are natural, self-sufficient places founded on the bedrock of natural balance. Their lands burst with life, sweet springs overflow bringing lush wilderness to arid wastelands. Their domains are well guarded by hunters, shamans, and wild beasts. Even the trees appear to bend to th

Age of Wonders III Archdruid gameplay

"Arch Druids lead from natural sanctuaries in remote locales. Their cities are natural, self-sufficient places founded on the bedrock of natural balance. Their lands burst with life, sweet springs overflow bringing lush wilderness to arid wastelands. Their domains are well guarded by hunters, shamans, and wild beasts. Even the trees appear to bend to the Arch Druid's will. The Arch Druid Lords I encountered ruled with unquestioned power that at times seemed cruel, but upon reflection is justified by their need for constant balance. To master the forces of nature, they do not blindly protect life, for death is the natural consequence of life." -"Gifted Lords of the Third Age" by Ralinstone Pedant, Chronicler
Age of Wonders III introduces RPG-style, class-based character building to the strategy genre. The leader persona of the players, consisting of a main class, race, and specializations, forms the heart of their realm. RPG style skills are extrapolated to affect a whole empire. Leader characters range from Elven Princesses, to Machiavellian Rogues and ruthless Warlords. Today we reveal details of the Arch Druid Class.
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